﻿using System;
using Robotlegs.Bender.Extensions.EventCommand.API;
using Robotlegs.Bender.Extensions.Mediation.API;
using Robotlegs.Bender.Framework.API;
using UnityEngine;

public class ConfigBase:IConfig
{
    [Inject]
    public IEventCommandMap eventCommandMap;

    [Inject]
    public IMediatorMap mediatorMap;

    [Inject]
    public IInjector injector;

    [Inject]
    public IContext context;

    [Inject]
    public Transform contextViewTransform;

    virtual public void Configure()
    {

    }

}
